Drawing on the metaphors of artificial life, in computer science, literature and the arts, the title DataGolem compounds Data - ‘the qualities, characters, or symbols on which operations are performed by computers’ with Golem - ‘a shapeless mass, a human figure of clay supernaturally brought to life, an automaton, a robot’ to suggest a radical, generative live art performance system.

Many of the current digital interfaces for the performative arts follow the surface conventions of flow charts and circuit diagrams and bare little relationship to individual creative practice. Artists, therefore, are required to fit their work into the constraints and conventions of others.

DataGolem aims to break the mould of conventional digital interfaces by constructing computer code in an ‘open source’ fashion through a series of LAB sessions, in which people from different specialisms in the arts and technology contribute to structured improvisations with their ideas, desires and expertise.

DataGolem is intended to contribute not only to digital artistic practice and performance but to touch on the practice and theory of the human computer interface, with implications for design and software development.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License